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Presentation Details


Reusable Object-based Content for eBooks

Siong Hoe Lau.

The structure of current eBooks has been designed primarily based on the traditional books organization. The structure therefore assumes that an eBook is sold to the reader as a whole package. There are a few disadvantages to this approach. First, the reader may not need all the content which has been packaged in an eBook. Therefore, they are actually paying for parts of a book of which they may not need or read at all. Secondly, the cost of an eBook is determined as a complete package although the reader may need only parts of the eBook content. We perceive that the content of an eBook should be reusable in different contexts and disciplines. The fundamental knowledge today generally overlaps across disciplines. For example, Ohm Law is an elementary principal which would need to be learned in both Physics and Electrical Engineering branch of learning. In addition, the production of the typical multimedia eBook content is expensive and time consuming. Therefore, it is logical that the responsibilities of producing an eBook be shared by different experts in the subdomain of the knowledge area. We propose that a reusable object based content approach be undertaken for future designs of an eBook which is interoperable across platform. The design of this eBook will allow the contents to be recycled at an appropriate level of granularity that meet the readers requirements and preferences. In effect, we are proposing the reader be empowered to customize the content of his or her eBook. This approach will also enable the publishers and the authors to earn from the sale of parts or extracts of an eBook content to supplement the sales of an eBook as a whole package.


Siong Hoe Lau  (Malaysia)
Faculty of Information Science and Technology
Multimedia University, Malaysia

Lecturer attached to the Faculty of Information Science and Technology, Multimedia University, Malaysia.

  • Object-based approach
  • Reusability
  • eBook customization
  • Interoperabilty

(Virtual Presentation, English)